Jeff drops a bombshell on the forums about testing they did before 2/2/2 came into place, Now before we all get onto the bandwagon and knee jerk as a community I wanted to look at the consequences as discourse is a rarity in our community.
Okay let’s try and break this down a little. This was experimented before 2/2/2 came in as I mentioned at the start. Instantly from a glance this means that they thought 2/2/2 was better for the game than 1-3-2. The debate came from stability of tanks versus the game feeling more “FPS-ish” and relaxed than the “intense experience” they describe as ranked at the moment. Clearly no one will deny 3 DPS per team would make the game faster, more mechanical, and chaotic. There’s potential in this article for a full masters thesis/dissertation on this however I’ll keep it short as I can.
Now for my own personal viewpoint, this could be a HORRIBLE idea if ever implemented. I can admit my own bias as I am an offtank player however this would totally kill the role entirely.
At the current state (and of course, changes would happen) Hammond and Orisa are the only 2 tanks capable of operating on their own without a partner to enable them. The kits they both possess enable them to set up plays with halt or slam and their sustain means that any tank not on Ball or Orisa might be hard-throwing. Essentially what they both do would be too needed that they would be must picks in my mind. Orisa for brawl or a more poke based style and Hammond would dominate in a reckless all-in hyper-aggressive composition should any of those 3 emerge.
The game has moved away from the fast-paced fps style we once had; it’s about cooldown rotations and including an extra dps will not change this. There is currently a bunch of sustainable DPS like doomfist, reaper, mei capable of just living that a weaker version of 222 goats style still exists. The W key is good guys, it’s just good. This isn’t even including the idea of them moving off tanks into the DPS category with a rework.
Much like when they buffed Mei and Reaper then locked 2/2/2 there’s potential for change to make anyone moved from the tank hilariously broken as they don’t balance them correctly.
Offtank is an interesting role as the border between DPS and Tank and their naturally larger HP pools in the DPS category could be dangerous. Reworking a role like this leaves the potential for a balancing disaster. Taking away a tank does not instantly mean you take away a sustained style and a slower pace to the game. The game was fast with 2 tanks and even 3 at times.
Queue times on DPS may not even be that much shorter as many players from offtank convert over not wanting to be stuck on the horse lady every game. This also means Tank Q will be hilariously short and.
In general, Tanks won’t be as fun. Playing as a solo tank is already an experience you can get when you get a hog instalock in your game, I shouldn’t need to explain how frustrating that is.
As an Offtank player, this would feel like a total slap in the face, blizzard telling me “Your role just doesn’t matter entirely anymore.” This sentiment was echoed with hit scans during double shield however they still had the option to play the role but with great downside. Forcing one tank would remove the off-tank role in its entirety, replaced likely by a mei unless they made anyone moved into the damage role viable.
This also opens the possibility of a pseudo triple tank if the balance team accidentally overpower Zarya and Roadhog when moving them over. Both heroes would be laughably weak as a solo tank but very strong together in Pair with each other and another tank. Imagine Your team locks Orisa Mei Zarya Zen Bapt Roadhog and just W keys, a well-played aggro with the right rotations will run over any comp not mirrored due to the raw CC and sustain it has.
There is so much more to this discussion but I wanted to put a quick reaction to throw out a more compact set of counter-arguments. I’m a huge fan of them going public with this and also experimenting with it on the ptr or something of this kind. We as a community can be a little cutthroat at times but there is no shame in dialing it back if it just doesn’t work.
Thanks for your time, take it easy.